PM3.6 - King Dedede - Action - 0x115 SpecialLw

Entry Script

  1. CreateInterrupt { interrupt_id: None, action: 0x137, requirement: (ButtonNotPressed value(1)) }
  2. CreateInterrupt { interrupt_id: None, action: 0x135, requirement: (AnimationEnd) }
  3. PreviousInterruptAddRequirement(InAir)
  4. CreateInterrupt { interrupt_id: None, action: 0x12f, requirement: (AnimationEnd) }
  5. BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
  6. loop Infinite times:
    1. if (OnGround)
      1. SetAirGround(6)
      2. SetEdgeSlide(Unknown(2))
      3. if (BoolIsTrue RandomAccessBool(EnableActionTransition))
        1. ChangeSubaction(SpecialLwStart)
      4. else
        1. ChangeSubactionRestartFrame(SpecialLwStart)
        2. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
      5. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
    2. else
      1. SetAirGround(10)
      2. SetEdgeSlide(Airbourne)
      3. if (BoolIsTrue RandomAccessBool(EnableActionTransition))
        1. ChangeSubaction(SpecialAirLwStart)
      4. else
        1. ChangeSubactionRestartFrame(SpecialAirLwStart)
        2. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
      5. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
    3. FrameSpeedModifier { multiplier: 3.0, unk: 0 }
    4. LoopRest

Exit Script